Player activity
Last 30 days. Frags are judged per 10 active hours on Vunira. Time on Antica is never held against anyone, and neither is potential training (online but earning no experience). Click a player for their fighting history.
| Player | Status | Played | Potential training | Antica | Active Vunira | % Antica | Frags | Deaths | Frags / 10h |
|---|
No players match.
How statuses work
Hours are distinct 5-minute checks across all of a player's characters, so two characters online at once count once. Played splits into potential training, Antica, and active Vunira (everything else). A moment counts as training only when every Vunira character online was earning no experience and none was on Antica. Bands are checked top to bottom and the first match wins:
- Carrying: 8+ frags per 10 active hours on Vunira, and 20+ frags
- Fighting: 4+ frags per 10 active hours on Vunira, and 10+ frags
- Occasional: 2+ frags per 10 active hours on Vunira, and 5+ frags
- On Antica, low kills: 10+ hours on Antica with at least one frag
- Present, no kills: 10+ hours on Antica and zero frags
- Inactive: under 15 active hours (played minus training)
- Serious dodging: 40+ active hours and under 0.5 frags per 10 active hours on Vunira
- Dodging the war: everything else
Deaths are shown for context and never change a status. Tibia only saves experience on logout, so training is judged per session: for characters in the Vunira top 1000, a session of 2 hours or more that earned no experience between login and logout is training, one that earned any is active. Everything else, including anyone still logged in, is estimated (marked ~): 4 or more hours online at one level. Figures are recalculated on every update, so an estimate is replaced by the exact answer once the character logs out.
Suggested Teamspeak ranks from the last 30 days of war participation. Inactive players are left out.
| Player | Hours | Training |
|---|
No players match.